I had fun with this one - no normal mapping or anything, just a diffuse texture; the cel-shading look was achieved by taking the ambient occlusion lighting pass and putting it through the cutout filter in photoshop, then painting back into it by hand. Anyway, hope you like!
Handlebot (v2) from Mayavan Thevendra on Vimeo.
20 comments:
Mya that's awesome!!! I love it muchly!
That is well nice Mya. Most excellent.
You get a big art high-five for that Mya, top stuff
This is exquisite work mate, well worth the wait!
this is one of the best things i've seen in ages mya - absolutely amazing. Please do the decent thing and put it on polycount, cghub...etc. The world needs to see this!
P.s. especially like how much character youve got in the kids face
yeah mya, this is great! would look amazing as a toy/model.
Mya! You on fire! Fabulous stuff sir.
Cheers for the kind words, chaps!
p.s. if you could pull off another one like this for dominance war then i think you'd be a contender for top spot no problem!
This is really awesome, your style shows through in 3D perfectly!
THAT. IS. AMAZING.
Very good work, Mya - very good indeed!
So very very cool :)
wow! thats really nice
I would play that game for sure!
I love the look you managed to get with this technique. Very nice design too :)
I want a game done in this style and i want it now.
wow, it rocks!
Lovely work! i shall be following!
Very awesome
wow, that is awesome! I love how it's painted, it looks like 2d
wow! Loved it!
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