Finished off a little robotic gangster i've been tinkering with lately - modelled in 3ds Max, with some sculpting in Zbrush.
Monday, 27 August 2012
Monday, 30 January 2012
Saturday, 21 January 2012
K.D.A.
Thursday, 24 November 2011
Adrift
Wednesday, 16 November 2011
Sunday, 30 October 2011
Canacta-wha?
Wednesday, 12 October 2011
Woop!
Wednesday, 12 January 2011
Handlebot!
Here's a 3D model that I've been tinkering with for a while, and finally managed to wrap up: some kind of steampunk-y post-apocalyptic survivor riding a half-scrapped army robot...
I had fun with this one - no normal mapping or anything, just a diffuse texture; the cel-shading look was achieved by taking the ambient occlusion lighting pass and putting it through the cutout filter in photoshop, then painting back into it by hand. Anyway, hope you like!





I had fun with this one - no normal mapping or anything, just a diffuse texture; the cel-shading look was achieved by taking the ambient occlusion lighting pass and putting it through the cutout filter in photoshop, then painting back into it by hand. Anyway, hope you like!





Handlebot (v2) from Mayavan Thevendra on Vimeo.
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