So, over the last couple of years, i've been working on a few different game ideas in my spare time - most of them are just collections of quick sketches, but i've decided to take one of them - a space combat/adventure game, and spend a bit of time on some proper visual development.
Thursday, 24 November 2011
Wednesday, 16 November 2011
Sunday, 30 October 2011
Canacta-wha?
Wednesday, 12 October 2011
Woop!
Wednesday, 12 January 2011
Handlebot!
Here's a 3D model that I've been tinkering with for a while, and finally managed to wrap up: some kind of steampunk-y post-apocalyptic survivor riding a half-scrapped army robot...
I had fun with this one - no normal mapping or anything, just a diffuse texture; the cel-shading look was achieved by taking the ambient occlusion lighting pass and putting it through the cutout filter in photoshop, then painting back into it by hand. Anyway, hope you like!
I had fun with this one - no normal mapping or anything, just a diffuse texture; the cel-shading look was achieved by taking the ambient occlusion lighting pass and putting it through the cutout filter in photoshop, then painting back into it by hand. Anyway, hope you like!
Handlebot (v2) from Mayavan Thevendra on Vimeo.
Tuesday, 4 January 2011
Happy New Year!!!
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